자주 사용하는 공식들만 잘 정리해서 올라온 글이 있어서 스크랩 해 둡니다. 매번 사용 할 때마다 까먹고 또 찾게 되는 공식들을 한군데 모아 놓으니 더 이상 공식찾아 헤맬 필요가 없어지겠네요.

원본 – http://ntt.cc/2010/07/06/16-useful-mathematical-formulas-in-actionscript-3.html

1. Distance Between Two Points

dx = x2 – x1; dy = y2 – y1; dist = Math.sqrt(dx*dx + dy*dy);

2. Inching Formulas

sprite.x += (targetX - sprite.x) * easing;//easing: inching coefficient sprite.y += (targetY - sprite.y) * easing;

3. Elastic Formulas

vx += (targetX - sprite.x) * spring; //spring: elastic coefficient vy += (targetY - sprite.y) * spring; sprite.x += (vx *= friction); //friction: friction force sprite.y += (vy *= friction);

4. Flexible Partial Shifts Formulas

var dx:Number = sprite.x - fixedX; var dy:Number = sprite.y - fixedY; var angle:Number = Math.atan2(dy, dx); var targetX:Number = fixedX + Math.cos(angle) * springLength; var targetY:Number = fixedX + Math.sin(angle) * springLength;

5. Rotation With Mouse Formulas

dx = mouseX - sprite.x; dy = mouseY - sprite.y; sprite.rotation = Math.atan2(dy, dx) * 180 / Math.PI;

6. Waveform Formulas

public function onEnterFrame1(event:Event):void { ball.y=centerScale+Math.sin(angle)*range; angle+=speed; }

7. Heartthrob Formulas

public function onEnterFrame1(event:Event):void { ball.scaleX=centerScale+Math.sin(angle)*range; ball.scaleY=centerScale+Math.sin(angle)*range; angle+=speed; }

8. Circle Rotation Formulas

public function onEnterFrame(event:Event):void { ball.x=centerX+Math.cos(angle)*radius; ball.y=centerY+Math.sin(angle)*radius; angle+=speed; }

9. Get Circle Area

public function getArea():Number { // The formula is Pi times the radius squared. return Math.PI * Math.pow((width / 2), 2); }

10. Get Circumference Ratio

public function getCircumference():Number { // The formula is Pi times the diameter. return Math.PI * width; }

11. Elliptic Rotation Formulas

public function onEnterFrame(event:Event):void { ball.x=centerX+Math.cos(angle)*radiusX; ball.y=centerY+Math.sin(angle)*radiusY; angle+=speed; }

12. Color operations

var t:uint=0×77ff8877 var s:uint=0xff000000 var h:uint=t&s var m:uint=h>>>24 trace(m);

13. Hex to Decimal

trace(hexValue);

14. Decimal to Hex

decimalValue.toString(16);

15. Pick Up Color

red = color24 >> 16; green = color24 >> 8 & 0xFF; blue = color24 & 0xFF; alpha = color32 >> 24; red = color32 >> 16 & 0xFF; green = color32 >> 8 & 0xFF; blue = color232 & 0xFF;

16. Color Bit Arithmetic

color24 = red << 16 | green << 8 | blue; color32 = alpha << 24 | red << 16 | green << 8 | blue;